Archive for March, 2006

noc week 9

March 31st, 2006

Here is my ugly and partly not working obstacle avoidance try. A little bit background for the applet: The creatures are normally wandering and flocking, also checking obstacles, when an obstacle is at a distance that is dangerous for the creature, the creature quits flocking and wandering and makes the avoidance. Craig Reynolds has […]


flocking systems and boids

March 25th, 2006

flocking systems are so entertaining. Craig Reynolds’ did lots of cool stuff with those back in 80’s. There are lots of papers to be read and lots of video to be watched. Probably one of the most impressive is the obstacle avoidance one. Watch the video here. He wrote a Siggraph paper called “Not […]


data visualization

March 22nd, 2006

Spending the last few days brainstorming about my final projects. Lately I am really interested in transforming data into “tangible bits” as Hiroshi Ishii coined the term. One example of this could be fraesmaschine by Ralf Baecker.
Nowhere is a landscape in the condition of development. the users of the german search-engine METAGER erode rivers, canyons […]


Reas’ classes

March 16th, 2006

Tracing boids brought me great resources. First of all I have discovered the classes that Reas is teaching at UCLA with the help of Michael Chang one of his former students. This guy is really talented, he has done lots of great projects at his undergraduate and I am sure he is going to […]


IFS and Cellular Automata

March 15th, 2006

Post regarding following Cellular Automata and Fractals week we had in Nature of Code.

Iterated function systems or IFS, are a kind of fractal that was conceived in its present form by John Hutchinson in 1981 and popularized by Michael Barnsley’s book Fractals Everywhere.

Iterated Function Systems
Classic Iterated Function Systems, a link on different fractals and explanation […]


Understanding Networks

March 13th, 2006

Upon discovering receiver, I have come across to an article by Mark Pesce which is quite interesting. In article, he tells how our use of networks breaks down into three eras and we are on the verge of the third one which is understanding networks..
First, we built networks to help us find information. Google […]


Vodaphone’s receiver

March 12th, 2006

Vodafone’s receiver magazine is a neutral space where pioneer thinkers challenge you to discuss exciting, future-oriented aspects of communications technologies. Started four years ago as a platform for exchange about how innovations in this sector affect societies worldwide, receiver is now established as one of the industry’s key idea generators.
word! I was reading an old […]


Xport

March 8th, 2006

My xport has arrived. Tom Igoe was kind enough to give me a small board to work with my xport, I have ordered the parts from digikey and I am hoping to build and working this through spring break! Here is a source page called Lantronix Devices Archives from Tom Igoe’s site. Lots of code! […]


spatio-temporal gradient video crossfading

March 8th, 2006

I am just keeping these for archives. There are bunch of pdfs popped up on the google, I haven’t checked them in details, here they are:

Computational Videography Videoshop: A New Framework for Video Editing
SPATIO-TEMPORAL TEXTURE SYNTHESIS AND IMAGE INPAINTING FOR VIDEO APPLICATIONS
Seamless Video Editing
VIDEO REGION SEGMENTATION BY SPATIO-TEMPORAL WATERSHEDS
Analysing Video Sequences using the […]


Non-linear narratives in video

March 8th, 2006

I was reading this good article called Segmentation and Reassembly of the Digital Moving Image by Susanne Jaschko, and she was giving examples of different works starting from 1993 Toshio Iwai’s Another Time, Another Space which comings and goings of people through the station were filmed by cameras and were manipulated in realtime by […]