Archive for the 'Nature of Code' Category

Alive again.

September 1st, 2006

So after 2-3 months of summer sleeping, let me say hi again. Yes, the school starts on Tuesday! It is going to be a tough final year. Bring it on!
Stefan and I were talking about the subject of pioneers of Generative Art today, a subject which came up talking about Joshua Davis’ situation, and […]


Evolving Creatures, well not really :)

April 26th, 2006

We have finished our project for the final part, here is a working prototype in 2D. It is running slow in macs, it is way much better in pc thanks to Intel. So right now, in every generation the system is creating 20 different type of creatures with different number of springs and masses. It […]


Nature of Code Final Proposal

April 12th, 2006

So we are doing this final with Eliot Rosenberg, and here is our proposal for the final. We are proposing to build a evolutionary creature system with mass and springs. Ideally the system will be start as random number of springs and mass generated creatures and over time will evolve into a ‘better’ one by […]


noc week 9

March 31st, 2006

Here is my ugly and partly not working obstacle avoidance try. A little bit background for the applet: The creatures are normally wandering and flocking, also checking obstacles, when an obstacle is at a distance that is dangerous for the creature, the creature quits flocking and wandering and makes the avoidance. Craig Reynolds has […]


flocking systems and boids

March 25th, 2006

flocking systems are so entertaining. Craig Reynolds’ did lots of cool stuff with those back in 80’s. There are lots of papers to be read and lots of video to be watched. Probably one of the most impressive is the obstacle avoidance one. Watch the video here. He wrote a Siggraph paper called “Not […]


IFS and Cellular Automata

March 15th, 2006

Post regarding following Cellular Automata and Fractals week we had in Nature of Code.

Iterated function systems or IFS, are a kind of fractal that was conceived in its present form by John Hutchinson in 1981 and popularized by Michael Barnsley’s book Fractals Everywhere.

Iterated Function Systems
Classic Iterated Function Systems, a link on different fractals and explanation […]


NoC midterm.

February 22nd, 2006

Screwed up as always :) Well I have some stuff at my hand but I think I generally dive in the code so much that I forget the build something on top of it.
This was my proposal for the records.
Right now I have this: The canvas consists of vector fields 120×120. The particles move […]


Magnetic Field Forces.

February 10th, 2006

I just put myself in this situation, trying to figure out how does a charged particle move in a magnetic field, what kind of forced applied to it by the field forces..? I have some force equation at hand but I am not smart to convert it to something I can use in processing… I […]


week 3: Attraction slowness

February 6th, 2006

Yeah, I was playing with processing and the examples Shiffman posted for this week’s assignment and I was able to transform the examples he gave into 3d, but it was a bad experience, because I really didn’t like the performance at this point. Check this two examples out. // edit: I changed the sphere to […]


Using Vectors

February 1st, 2006

Here is my second week assignment for Nature of Code. It basically is a system where each Moo changes its location according to the Moos that it is comparing. Also the Moos changing color according to their distance, so when they get closer they transform into this greenish color which you can see if you […]