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	<title>Explorations through ITP &#187; urban computing</title>
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	<link>http://klaweht.com/blog</link>
	<description>Yet another blog to be designed...</description>
	<lastBuildDate>Fri, 13 Jul 2007 03:10:48 +0000</lastBuildDate>
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		<title>&#8220;The shopping mall could probably be called the DNA of our times.&#8221;</title>
		<link>http://klaweht.com/blog/2007/07/12/the-shopping-mall-could-probably-be-called-the-dna-of-our-times/</link>
		<comments>http://klaweht.com/blog/2007/07/12/the-shopping-mall-could-probably-be-called-the-dna-of-our-times/#comments</comments>
		<pubDate>Fri, 13 Jul 2007 03:08:30 +0000</pubDate>
		<dc:creator>ilteris</dc:creator>
				<category><![CDATA[capitalism]]></category>
		<category><![CDATA[readings]]></category>
		<category><![CDATA[urban computing]]></category>

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		<description><![CDATA[That&#8217;s his final sentence in this interesting article by Robert Misik. Basically he touches good points about malls, how they are transforming our public spaces into private ones, how city center are trying to use this approach as well. It made me think  to question what&#8217;s a city center really? How did a city [...]]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s his final sentence in <a href="http://www.eurozine.com/articles/2006-12-15-misik-en.html">this interesting article</a> by Robert Misik. Basically he touches good points about malls, how they are transforming our public spaces into private ones, how city center are trying to use this approach as well. It made me think  to question what&#8217;s a city center really? How did a city center has become a city center? In order to look for answers for those question, one should turn his/her head towards history. I can speculate that the reason a city center has become a city center is because of its the center of trade route. Maybe being close to sea, river or a historical transportation route. Those are things which transforms places into city centers. In that sense, we cannot separate culture of shopping, trade and city centers. What&#8217;s happening right now is, big brands taking over those centers instead of local stores. But then, is it really possible to speak about notions like &#8220;genuinity&#8221; or &#8220;locality&#8221; with our new stores like McDonalds, Starbucks, etc. The subject is pretty deep not to bee summed in a few sentences. </p>
<p>Nevertheless, the article is pretty interesting if you are interested in urban spaces and consumerism in general. </p>
<p>Some of the highlights of the article could be:</p>
<blockquote><p>
In the mall, one can simulate normal social life around the commodity−form, to which the place owes its existence in the first place.</p>
<p>The experiences offered for consumption must be reconcilable with the images of the brands<br />
represented and with the image of the mall as brand zone. The mall, then, is a pseudo−public space or a gigantic private space.</p>
<p>The values of the shopping malls, their sedation of experience and their controllability, are also becoming the values of the city.</p></blockquote>
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		<title>5 Courts</title>
		<link>http://klaweht.com/blog/2007/01/03/5-courts/</link>
		<comments>http://klaweht.com/blog/2007/01/03/5-courts/#comments</comments>
		<pubDate>Wed, 03 Jan 2007 13:42:30 +0000</pubDate>
		<dc:creator>ilteris</dc:creator>
				<category><![CDATA[ideas]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[networked objects]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[thesis]]></category>
		<category><![CDATA[urban computing]]></category>

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		<description><![CDATA[
A revolutionary multi-player, multi-site game and arts space to be played across all five cities. Players use their own bodies to send balls of projected light across the playing space, aiming for goals representing the other cities. Entirely interactive, it&#8217;s a competition to see which city has the least light balls in their square when [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>
A revolutionary multi-player, multi-site game and arts space to be played across all five cities. Players use their own bodies to send balls of projected light across the playing space, aiming for goals representing the other cities. Entirely interactive, it&#8217;s a competition to see which city has the least light balls in their square when the time runs out. Designed to be aesthetically beautiful and great fun to play and watch, games are a minute long and run throughout the night. Just turn up and play, or get your team together in advance&#8230;
</p></blockquote>
<p><a href="http://www.kma.co.uk/fivecourts/">Link for the site.</a><br />
Here is a <a href="http://video.google.co.uk/videoplay?docid=-4115484524446966713&#038;q=5+courts+leeds">google video</a> of how people are playing it .  It follows very basic rules and intuitive in that sense.   5 Courts was conceived, designed and programmed by digital media artists KMA (Kit Monkman &#038; Tom Wexler). </p>
<p>Why do I blog this?<br />
I think this piece is kind of important because of several points. First, it puts the user in its center and this is not only personal interaction, it becomes a collective set of action rules with opponents in other cities with the basic nature of the game. So the fun gets multiplied. Second, it uses cities as &#8220;castles&#8221; which might fit as a good example of urban computing application. </p>
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