Spring-Mass Creature Evolution
We are proposing to build a system inspired by Karl
Sims’ Evolved Virtual
Creatures 1994.
Sims Evolved Virtual Creatures
Each creature in Sims’ simulation evolves with a physical rule set whereby
skeletal elements are composed of interconnected masses which rotate at their
joining points in various ways in order to allow the evolved creature to move
about in the environment.
Another interesting project in this area is The
Golem Project,
where similar techniques were used to create evolved creatures, and then physical
robot models of these creatures were built based on the most successful creatures.
We have decided to use a skeletal system for our creatures made up of masses
and springs, as seen in this example built by ilteris.
Sodaplay is
a highly developed system using this technique, where the movement of their
creatures is generated by applying oscillations of various frequencies to the
springs in each system (http://www.sodaplay.com/constructor/how/works.htm).
The SodaConstructor allows the user to construct their own creature and manipulate
the conditions under which it lives, ie: Gravity, Environmental Friction, Spring
Stiffness, Spring Oscillation Frequency. |